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MemoryRecords now have an Collapsed propertyįixed setBreakpoint not setting a proper trigger if not providedįixed several memory leaks where unregistering hooks/addons didn't free the internal call objectįixed registerAssemble assembler commandsĪdded kernelmode alloc and (un)mapping functionalityĪdded an easy way to add auto assembler templatesĪdded window related functions including sendMessageĪdded Xbox360 controller support functionsĭealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc. LFM files can now be loaded and savedįixed several incompatibilities between lua that popped up in 6.5 (due to the lua 5.1 to 5.3 change)įixed the OnSelectionChange callback property in the memoryview object Some places can now deal better with mistakes Here is a cheat (using cheat engine 6.5.1) to give you tons of studs (note) YOU MUST BE IN A WORLD, NOT A LEVEL. We just have to try to locate the address of what we are interested in change I chose HP’s Caine. Now compiled with fpc 3.0/lazarus 1.6 (Previously 2.7/1.1) Let’s start the emulator and load the game that interests us. Signed with a sha256 signature as well (for OS'es that support it)Ĭhanged Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking (less BSOD on win10) Groupscans now deal with alignment issues better Fixed increased value by/decreased value by for float valuesįixed disassembling/assembling some instructions (64-bit)įixed the autoassembler tokenizing wrong wordsįixed several bugs related to the structure dissect window (mainly shown when autodestroy was on)
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